Johan Pilestedt on the development of Magicka
Published: 2008-11-09
Length: 31 minutes
Recorded at: Kickoff
Language: Swedish
Johan Pilestedt talks about the development of Magicka at the SGA 09 Kickoff. Magicka won Game of the Year 2008.
Published: 2008-11-09
Length: 31 minutes
Recorded at: Kickoff
Language: Swedish
Johan Pilestedt talks about the development of Magicka at the SGA 09 Kickoff. Magicka won Game of the Year 2008.
Published: 2009-02-17
Length: 9 minutes
Language: English
Game Trailers from Paradox Interactive. Released and Upcoming Titles such as Majesty 2, Elven Legacy, Europa Universalis: Rome Vae Victis and Mount & Blade.
Published: 2009-02-22
Length: about 1 hour
Recorded at: GDE #2 Sun
Language: English
The JavaFX Production Pipeline Designers work in Photoshop and Illustrator and programmers write code. This session shows how, with the help of plugins those two can work together to create great looking programs. JavaFX and Physics Engines Physics engines are … well, necessary, and this sessions shows how to work with a popular 2D physics engine implemented in Java from JavaFX and JRuby.
Published: 2009-02-22
Length: about 1 hour
Recorded at: GDE #2 Sun
Language: English
This session will introduce the JavaFX platform as well as the JavaFX Script programming language, both design to make it easier to look awesome with Java.
Published: 2009-03-20
Length: 17 minutes
Language: English
An indepth look at the making of The Hunter.
Published: 2009-03-24
Length: 28 minutes
Recorded at: Workshop
Language: Swedish
Fredrik Wester talks about the money and business associated with the swedish game industry.
Published: 2009-04-17
Length: 43 minutes
Recorded at: GDE #3 Starbreeze
Language: Swedish
Robert Nyberg, HR Manager at Starbreeze Studios, talks about how to enter the game development industry.
Published: 2009-04-27
Length: about 1 hour
Recorded at: GDE #3 Starbreeze
Language: Swedish
Carl Vikman, Audio Director at Starbreeze Studios talks about audio design in Chronicles of Riddic: Assult on Dark Athena.
Published: 2009-05-05
Length: 38 minutes
Recorded at: GDE #4 DICE
Language: Swedish
Yashar Moradbakhti, Development Director at DICE, talks about project management in game development.
Published: 2009-05-05
Length: 28 minutes
Recorded at: GDE #4 DICE
Language: Swedish
Karl-Magnus Troedsson, Executive Producer at DICE, talks about the Battlefield franchise and how to develop a game for free.
Published: 2009-03-24
Length: 31 minutes
Recorded at: Workshop
Language: Swedish
Avalanche Studios presents at the Workshop.
Published: 2009-03-24
Length: 20 minutes
Recorded at: Workshop
Language: English
Yashar Moradbakhti talks about how you take your game to the market and make money.
Published: 2009-03-24
Length: 22 minutes
Recorded at: Workshop
Language: Swedish
Nils Stadling talks about game development with XNA Game Studio 3.0.
Published: 2009-03-24
Length: 20 minutes
Recorded at: Workshop
Language: Swedish
Robert Nyberg talks about Starbreeze Studios and the history behind the company.
Published: 2009-10-26
Length: 4 minutes
Recorded at: Grand Finale
Language: English
Before the big price ceremony all the teams that made it into the final had a chance to show of their games.
Published: 2009-10-27
Length: 33 minutes
Recorded at: Grand Finale
Language: English
Price ceremony for Swedish Game Awards Finale in 2009. The ceremony was lead by Orvar Säfström