The Ongoing Democratization of Game Development
Published: 2008-02-20
Length: about 1 hour
Recorded at: Game Developers' Evening #1
Language: English
Dave Mitchell, Director at Microsoft XNA, talks about the democratization of game development.
Published: 2008-02-20
Length: about 1 hour
Recorded at: Game Developers' Evening #1
Language: English
Dave Mitchell, Director at Microsoft XNA, talks about the democratization of game development.
Published: 2008-02-20
Length: about 1 hour
Recorded at: Game Developers' Evening #1
Language: English
Charles Cox, Developer Educator at Microsoft XNA, shows off the power of XNA Game Studio 2.0 by developing a game in an hour.
Published: 2008-02-20
Length: 39 minutes
Recorded at: Game Developers' Evening #1
Language: English
Not content with having created a game in 60 minutes, Charles Cox, Developer Educator at Microsoft XNA, decides to add multiplayer to his game. In roughly 30 minutes we have a match being played over system link with an Xbox 360.
Published: 2008-02-20
Length: 5 minutes
Recorded at: Game Developers' Evening #1
Language: English
Shams Jorjani, Partner Manager at SGA 2008, does a brief interview with Charles Cox, Developer Educator at Microsoft XNA.
Published: 2008-02-20
Length: 6 minutes
Recorded at: Game Developers' Evening #1
Language: English
Dave Mitchell, Director at Microsoft XNA, gets interviewed by Shams Jorjani, Partner Manager at SGA 2008.
Published: 2008-03-07
Length: 21 minutes
Recorded at: Workshop
Language: Swedish
Johan Lindfors from Microsoft talks about the new ways XNA can help you get your game published, even on Xbox Live.
Published: 2008-09-03
Length: 32 minutes
Recorded at: Finale
Language: Swedish
A summary of the finale of SGA08, with interviews of all the nominated teams conducted by Orvar Säfström.
Published: 2009-02-07
Recorded at: GDE #1 - Microsoft
Language: Swedish
Johan Lindfors from Microsoft talks about optimizing your XNA game. Can a managed framework such as XNA on top of .NET or .NET CF really perform as well as you want it? Johan discusses ways to leverage the underlying architecture and hardware better than ever before.
Published: 2009-02-07
Recorded at: GDE #1 - Microsoft
Language: Swedish
Nils Stadling (Microsoft) talks about ways to separate your game from all the other products out there. Getting stand-out sales is getting tougher by the day, as the number of competitors continues to increase, even for amateur developers.
Published: 2009-02-11
Length: 21 minutes
Recorded at: GDE #1 - Microsoft
Language: Swedish
Johan Lindfors and Nils Stadling from Microsoft give an introduction to the benefits of XNA Game Studio 3.0 and the surrounding eco-system of services and products available.